Book contents
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
34 - Interventions for Addictive Behaviors in Cyberspace
from Part IV - Effects in Cyber Behavior
Published online by Cambridge University Press: 06 December 2024
- The Cambridge Handbook of Cyber Behavior
- The Cambridge Handbook of Cyber Behavior
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Part I Users in Cyber Behavior
- Part II Technologies in Cyber Behavior
- Part III Activities in Cyber Behavior
- Part IV Effects in Cyber Behavior
- 30 Video Game Effects
- 31 Serious Games in Mental Health Treatment
- 32 Gaming Disorder
- 33 Problematic Mobile Phone Use
- 34 Interventions for Addictive Behaviors in Cyberspace
- 35 Electronic Aggression
- 36 Cyberbullying in Twenty-First-Century Schools
- 37 Hate Speech and Adolescents
- 38 Cyber Racism
- 39 Cyberdeception
- Index
- References
Summary
1 Introduction
2 Background of Addictive and Problematic Cyber Behaviors
3 Definitions of Addictive and Problematic Cyber Behaviors
4 Screening, Diagnosis, and Assessment
5 Intervention
5.1 Mindfulness-Based Interventions
5.2 Cognitive-Behavioral Therapy
5.3 Motivational Interviewing
5.4 Family-Based Interventions
5.5 Medication-Assisted Treatment
6 Future Directions
Keywords
- Type
- Chapter
- Information
- The Cambridge Handbook of Cyber Behavior , pp. 1035 - 1057Publisher: Cambridge University PressPrint publication year: 2023